Blog Archive

02 July 2015

Farming 3-D Architectural Software

Design of Farming 3-D Architectural Software:
From a city-planner's perspective, the plan to build a city in order to attract specific peoples is obvious: build your city in order to accomodate the personality of the citizens you want to live there.  But now, we need our cities to be verdant and fruitful, and the designers need actual "visualisation" tools to go with their building-design software.

The function of this software is to provide several helpful informational reports to the modern farmer.  The goal is to take a sunny field, which features flat terrain for the farmer, and to modify it according to its projected best-usage.

The Problem
Modernity poses one great problem for the intelligent young adults of today: if they cannot visualise the outcome, then it is a not desirable outcome.  We must vigilently ask, what kinds of things are young people shown, in order to visualise?  Too often, the images contain violence that steers their hungry minds away from productive activities.

But to visualise a healthy garden that feeds you is something young people desperately crave.  Young people, more than their parents need to see positive expected results in order to legitimately strive.  More than ever, young people are failing to become farmers because it is somehow irrelevant to their minds.  Therefore, I have invented Farming 3-D Architectural Software in order to help guide young minds in the task of visualisation productive gardens. 

From the Ground Up
The beginning of any architectural rendering software is the ground-level, its geographical high points and low points.  The basic level of the land will be used to calculate water-habits of the terrain and project the best-fit plants to cultivate.

Based on the structure of the land, and what enhancements it is receiving and how it is basically endowed, we may derive a foundational "Fertility Percentage", which factors into the Growth Rate of plants based on Sunniness, Soil Chemistry, and Watering Habits.

Year by year, as the farmer expects to see strong trees become stabilized in his orchard, the amount of sun that each plant absorbs increases.  With normal conditions, can we find a way to maximize the space around the tree, as the sapling tree is still developing?

With Farming 3-D Architectural Software, we accomodate each plant based on its common tendency for growth.  Each plant's preferences will be accessible to the farmer, and the software platform makes the best attempt to study the pattern of growth for each individual fruiting plant.

a) Unique Depiction of "the Modern Grove"
For instance, when a pole-bean plant becomes roughly 3 months old, its tendrils reach at least 10'.  The rendering software would be suggestive of ways that people could help these vines grow, by knitting them to tree-limbs at a certain-stage of growth.

b) Strategies for Conservationist
If you had a target species of bird that you wanted to spawn in your garden, then you could type that in and see what kinds of plants it may prefer to eat, and the output of the Farming Architectural Software would automatically calculate a "randomized" dispersal pattern.  Since the habits of each bird requires a "habitat", then Farming 3-D Architectural Software will give you a picture that you can develop on your the land you own.  Although the Landscaper might know what to plant, this Farming Software can show sowers a pattern for them to Distribute a Variety of Suitable Crops.  It would show them several possibilities of what a field would look like, after certain combinations of polycultures are put there.

c) Focus is on "Exterior" of Land-Space
Instead of focusing on the "interior" of Building-Development, Farming 3-D Architectural Software is based on Botany, Water Dynamics, Soil Science, and "Shade Calculations".  This program designs each plant as a "Character" that will propagate & grow according to the natural plant's pattern of growth and propagation.   We commonly think of Architectural Rendering Software programs as helping us to build the inside of a space, but now we must focus on how to develop the exterior.

  The Essential Matrix

Every Farmer Knows that by making certain incremental improvements to the soils, he can improve the overall fertility and yield of his crop.  Therefore, we shall begin a great 'Botanical Ranking System' based on attributes of both the fields and the crops.  Just like "", we will be pairing certain crops with certain fields.  This program will prove a valuable companion to the Modern Agricultural Engineer, assisting him to visualise quickly several possible plans of improvement for many types of field. 

The essential goal of the Farming Architectural Software application is to suggest a rehabilitative course for poor and depleted soils.  This is not just a matter of adding certain elemental components, but of creating a succession of plants that will come into the same space, one after the other.  Gradually, you will see the roots of long-term plants become interwoven, and the convenient annual crops, the mainstays of the garden, be pushed to the outside. 

Curbing "Wild Growth": a Notification System
Gradual successional take-over is one thing that Farming 3-D Architectural Software does.  It is quite predictable what things happen when "nature takes its course".  Observing the change of plant-variety when farms are allowed to become wild forests is the very beginning of the Farming Software. 

Based on how far apart plants are when they are planted, and how much they grow, it becomes predictable whenever one plant will crowd the other.   Age & Size patterns can help us to develop a new dispersal pattern.

Although rendering these types of "Wild Takeover" Simulations is one capability for Farming 3-D Software, a form of suggestive sociology will appear.  People will receive daily promptings from this program, based on the Farmer's Almanac & the fields you've rendered.  These notifications are directed to suggest when a plant has reached a point where it can increase in value, or when it requires maintenance.

the Physics of Light, the Chemical Science of Microbes, and the Dynamics of Water
From these three studies, we have derived accurate formulate that predict growth patterns of every plant variety known to humanity.  Therefore, it is necessary to use these formulas to create a "Predictive Enterprise" that brings computer-simulations into exciting applications of field-dynamics.  The interaction between man, his technology, his field, and the many growing things finds its parallel both within our imaginations and on the screen.   

These sciences now reveal potentials for growth & development that correspond with Rates of Development and Seeding.  These known patterns are now the essence of Successional Modelling Software that is given to help modern neighborhoods find better ways to prosper.

"Timely Recommendations" System is based on:
  1.  Specific Plant-Care Task Schedules
    1. Pruning Opportunities
    2. Perennial Propagation Opportunities
    3. Seed-Harvest Opportunities
  2. Shade Warning
  3. Mulching Opportunities
  4. Compost Maintenance Tasks & "Add Compost" recommendations given
  5. Water-Storage & Delivery
  6. Invasive Weed Monitoring
  7. Necessary Auditing/Evaluative Tasks
And when young Farmers learn to Co-Operate with this Farming Rendering System, they will be rewarded because following these tasks increases the overall growth-rate of plants.  Therefore, as newer versions of this software product become available, the Timely Recommendations will have done better to adapt to the advancing botanical sciences.  Therefore, every task that assists with the Growth Rate and Propagation of Garden-Plants can be included within the "Timely Recommendation" system that accompanies the Farming 3-D Architectural Software.

The goal here is to help young farmers do what is necessary that the plants they want "Win the Battle", and the weed trees are gradually phased out of modern social design.

Social Usage
Farming 3-D Architectural Software allows everyone to become farmers because it is intimately involved in the visualisation process  of human beings.  The goal is to help Farm Gardens become desirable and easy to grow.  This is primarily a tool to help people become more psychologically motivated to carry forward Farming Processes, and to encourage people to return to nature in their application of scientific calculations. 

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